Ryan’s idyllic life is shattered when a shadowy organization that seeks to control the spread of summoning in the world attempts to have him killed.
After Ryan loses his girlfriend and his job, he finds himself in danger of being evicted from his apartment. With all other options exhausted, he turns to the occult for help.
Throwing himself in harm’s way, Jason must now do battle with some of the Order’s stronger forces. Cuts, bruises, lasers, shields, magic, and more will fly and through it all, a new rival may emerge for Jason.
The Origin Spire — a place trapped between this reality and the next — had suddenly come down with an epidemic. Apparently. The devils around here got addicted to some weird stuff.
And I have an idea of who’s responsible.
Fluffy, pink dice roll and settle on one entity for a tale, one powered.
Something has happened to the leylines, forcing the Grand Wizard to call his allies across the realm of Deleor to a council. The Goddess, Phallia, has made her move and thus the adventure begins to stop her plans and save Deleor, no, the world once again. Now begins the final part of the Wizardquest saga.
A portal to another world full of horny, lust-filled monster girls and the smart-ass “hero” who happened to fall into it. Hijinks ensue as he tries to adapt, survive, and avoid getting violated.
Fluffy, pink dice roll and settle on one entity for a tale. No fluctuations of power.
As Jason explores through Wonderland he finds more than just Skarliks. An enthusiastic guide, hyjinks, shenanigans, battles, chases, messes, trouble, nudity, orgies, tea parties, and more. What else is there to say? It’s Wonderland.
The end of Messhral’s journey from one time to another.