You’re alive… somehow. Though there was much suffering and not everyone came out unscathed, you’ve won. It’s time to recover and look out to Deleor, your home.
Wizardquest 2: Chapter 20- Rockfall
Ammon calls in his favor, you need to remove Hent-ateh from the picture. Managing somehow to do so, you next turn your sights toward Hel’alin in your final battle…
Wizardquest 2: Chapter 19- Girl’s Best Friend
The die is cast, you’ve sided with Ammon. While the city falls to chaos, the man brings you to his safehouse and explains his plan while letting all of you get a much deserved rest. Of course, as you don’t know if you’ll live tomorrow, you might as well get something else off your chest…
Wizardquest 2: Chapter 18- Blade to the Heart
The time has come. Your visit from Dollora is short lived, however as the Violet Sands arrive, ready for the attack. The Pharaoh herself stands before you, can you face her?
Wizardquest 2: Chapter 17- Holy Rock
The Pharaoh has unleashed one of her strongest weapons to take down the Violet Sands, no matter the cost. Filled with an unsettling revelation, your party heads toward the Great Temple of the Twins, where another revelation of sorts is made clear to you…
Wizardquest 2: Chapter 16- Rocks Come Tumbling Down
This is it. With the Violet Sands making a move you have no choice but to enact Polah’s plan early. Can you do it? What if you’re too late?
Wizardquest 2: Chapter 15- Still as Stone
You finally reach the capital of Ectria, the Kingdom of Setet. Finding your contact, Polah, you bide your time until the the iron is hot. Of course, when do things go according to plan?
Wizardquest 2: Chapter 14- Erosion
After an emotional evening you find yourself in another predicament: The daughters of the Hippogirls who attacked you earlier are being held captive! Unable to allow children to be used like this, you head into the caverns looking for a fight. You are not disappointed.
Wizardquest 2: Chapter 13- Rolling Down the River
With Sylphie’s injury fresh in your mind, it’s up to an unlikely party member to cheer you up. The next day, you head off on the final leg of the journey toward the capital. Surely nothing bad can happen now, right?
Wizardquest 2: Chapter 12- Broken Rock
Something has stolen one of your friends! Chasing into the sand, you find a very surprising Monster before heading into Jahardin where something even more surprising, and dangerous, occurs…