Everything comes together. All three heroes and their parties, battered and tired as they are, converge upon Sanctifrond with their hard won prizes. Now is time to summon the Gods, and begin the end of this tragedy.
Things have come to a head. Baha’s infested have begun assaulting the city, forcing your hand. But even in his current state, the man is cunning, and brutal. When forced to make a terrible choice, can you do it?
You’ve made it to Filliothia and your path seems to clear to the Sea Queen. Only trouble is, your way in happens to have made her angry. With Baha on the metaphorical couch, you have some time to kill the the underwater city, though it seems your vacation will be short lived, as always.
You’ve discovered the instigators of the plot: The Galmathorians. In order to clear Sophie’s name, will you be willing to possibly spark a new war?
Tobias and gang have been escorted into the Monster Nation, where they find a cool reception. The hot blooded Monsters sit upon a roiling political battle of their own, one which turns it’s eyes upon you as well.
The clues lead you closer and closer to the Mindflayer. When you finally find her, will you be able to thwart her plan with your mind intact?
The Grand Wizard’s party finds themselves in Hudson, Deleor’s largest port. Their goal is to find a way to meet the Sea Queen, but along the way they find a familiar friend and a plot threatening to undermine the city.
You’re finally home! But where is home? Ah, you and your new wife will figure it out and get intimate in the details.
Thanks for reading!
You’re alive… somehow. Though there was much suffering and not everyone came out unscathed, you’ve won. It’s time to recover and look out to Deleor, your home.
Ammon calls in his favor, you need to remove Hent-ateh from the picture. Managing somehow to do so, you next turn your sights toward Hel’alin in your final battle…