You are a human male held captive by a female dragon. You can guess how this’ll turn out.
You are being hunted by monster girls, when all of a sudden a manticore crosses your path…
You, a human male, are chased around an island of monster girls by the amorous natives… right into an encampment of inhuman warriors.
You find yourself on an island of monster women, and you’re being pursued by a pack of lamia huntresses…
You are a human captive, setup by a group of townspeople to be a living, human offering to a terrifying yet majestic dragon. What fate awaits you?
It’s over… you’ve survived, but at terrible cost. And yet, in the wreckage, a new future begins. This is the end of Wizardquest.
The final battle comes to it’s close. Who is left standing? And how will the fallout shape the world?
After escaping from the villagers with Franklin in tow, you make toward the Queen’s flowerbed- and the end of your journey.
In which a split-mouth yōkai grows increasingly irate at her inability to stab a rather evasive gentleman, as told through the arcane medium of greentext.
The barrier around the Cradle has been penetrated. The path before you is open, but it had a cost. The Queen also knows you’re here, forcing you to a nearby town, where you make an unsettling discovery…