Hey everyone! I know I’ve talked about it before, but everyone’s favorite series about Wizards is available for purchase! This is the down and dirty edited version with artwork at the back. At the moment it’s only in ebook format while I wait for the proof of the hardback, but if you’re interested in having it on your devices, here you go!
If interested in the hardback, message me and I’ll have more information next week
I have often (never) been asked, Bob, how come you don’t most many stories on TFT anymore? The answer is because, for the past year and a half, I’ve been working on a novel. If anyone remembers long ago when I had some chapters uploaded also with a similar name, (or did I just straight up call it goddesses back then?) this is basically that core concept stripped down and built back up into something that I hope is quality.
It’s something I’ve put a great deal of time and effort into and I hope folks enjoy it.
Since the last announcement a whole lot of stuff has been done. The tutorial dungeon is pretty much finished, the initial level of the Catacombs is done, we have acquired about 400$ worth of game assets for the interface, sound, music and 3d objects, etc etc etc…
An introduction to those who see this for the first time. We have a 4 man team working during their free time in the evenings and weekends for the past months to create a solid Monstergirl RPG Dungeoncrawler. Fans of the old Wizardry or Might&Magic series should feel right at home. The project is realized in the Unity Engine and should run on any standard PC. The player will fight, steal and cheat his way through dungeons and capture Monstergirls along the way. Those Monstergirls can be used as partymembers for combat, or they can be used back home in your town, crafting resources and items, dancing in taverns for gold and getting their butts spanked.
Also we are working on getting a running playable demo out as soon as possible. Currently we are looking at roughly end of April to May for a stable alphaversion, which would contain the first dungeonmaps, a working dialogue system, the first town vendors and shops and a basic combat system. Depending on free time and reallife, dates are subject to change, might even happen earlier. To get your hands on the demo and also support development, please consider supporting us on Patreon. If you are inside the TFT Discord and you are within the gamedev tier, you will get first dibs on the newest builds and also have more regular updates on the progress.
A quick comparison on how the dungeons have developed:
…compared to an older screenshot:
Elakan has cleaned and colorized the first 2 common monstergirls for the initial dungeon, the Goblin and the Hobgoblin! They will have flat colors for now because that is easier to work with.
A rundown on the commit changelog since new years:
Wall collision now prevents movement. Audio added for collision feedback. Changes applied to DungeonHideout1 25/03/19
Dungeons/DungeonHideout1 completely done with 3d assets, events placed, UTAGE not hooked up 24/03/19
add new Critical handling to AttackTarget, add critical hit status effects to Unit Stats 22/03/19
Fonts added. Dungeon 3d assets added. Prefabs created for mapmaking. 18/03/19
UI Party Canvas layout fixed for player slot 2 and 4. Dungeon props assets included. 28/02/19
fix font after tutorial deletion 19/02/19
add utage NPOI crap to gitignore list, delete tutorialinfo 19/02/19
UTAGE Version 3 upgrade base added 19/02/19
UTAGE removed, SampleScene cleaned of redundant objects. Prep for new version. 18/02/19
Cleanup some of the Roguelike tutorial leftovers, upgraded to new Unity version 17/02/19
Raycasting on movement in dungeon to check collisions 14/02/19
Link Fixed Unit Display Healthbar to PlayerParty 10/02/19
Add missing DeadUnit tag in project settings 10/02/19
Fix some debug refs 10/02/19
Copy Player Party canvas to Battlescene 10/02/19
Fill Player Party up with 4 members 10/02/19
Player Party interface extended for all 4 positions 10/02/19
Canvas interface size normalized in multiple scenes for 1980×1080, backgrounds moved to camera layer 09/02/19
Fix invalid scene name in RunFromBattle script 03/02/19
use real combat system for damage calculations, disable crit lookup for the time being, fix refs to destroyed gameOnbject of dead units when logging debug info, go back to city / title when units are dead… 03/02/19
Add missing DamageText implementation for BattleScene that prevented the nextTurn to be executed, fix typo for HUDCanvas in battle code, link Animators in UnitStats and Prefabs 27/01/19
New design for City and CharCreation, new basic button style included. UI Canvas set to 1080p scaling. 25/01/19
Converted music assets added, small size. Removed unnecessary assetstore files for space. 18/01/19
delete large stuff 16/01/19
Huge asset update, music added, minor UI changes for health and manabar 11/01/19
After some minor delays, it’s time to release the results I guess! I’d like to start by thanking everyone who has entered this time. In the end we had eight writing entries and two art with both familiar and new names in here.
And let’s start with our two art entries shall we:
Once more, click on the image to see the full size version.
Judging was once again done by four judges, this time those being EyePop, Carthosis, ducc and myself. However this time judging was done by three judges for each category based on our strengths. EyePop, ducc and myself did Art while for Writing it was Cathosis, EyePop and me.
We used the same scoring system as the last competition again, with the judges examining each piece and rating it 1 to 8 for writing and 1 or 2 for art.
1st Place – Axem (4 points) 2nd Place – Ehrrr ( 5 points)
1st Place – TwoHeavens (9 points) 2nd Place – AnonMD ( 9 points) 3rd Place – Breakaway Republic (9 points)
4th Place – Coyo (12 points)
5th Place – Eins (13 points)
6th Place – Spazival (16 points)
7th Place – Midnight Chan (19 points)
8th Place – Jake (21 points)
Writing ended up with an interesting conundrum this time in that we had three with the exact same sum and average scores. The tie was eventually resolved by going with which submissions had more higher ranks which left us with the results here.
All the judges will provide feedback upon request and EyePop in particular has written some very extensive critique for each.
Winners will be contacted shortly for prize distribution.
Thank you once again to everyone who has participated, I’m glad to see the passion that the community shares for fluffy tails of all kinds still continues. It was also to see a lot of tanukis being played off as the boundless tricksters they’re traditionally portrayed as in legend.
I’m sorry again for the slight delay at the end there, poor time management and family things got the better of me. The tentative time frame for the next competition is roughly sometime mid May. I’ll give two weeks warning before it begins again.
Once again, if you have any questions or suggestions on the competitions, don’t hesitate to message me either on the site here or on the discord.
Heads up that we jumped a few upgrades right to a major release, so while the update went very well, there might be a few odd bits and pieces that don’t play as nice anymore.
One of the biggest changes and the reason why I held off on updating the core of the site for so long is that with WordPress 5 comes a completely new editor that would objectively be worse for writing.
I have enabled classic editing mode to circumvent that. Nevertheless, if you think something isn’t behaving as it should, please poke me on Discord.
as promised last year I want to start another creative event with it’s own unique “voting power” reward.
You will receive a 2x vote power for one of your chosen votes (if there are multiple).
The duration of this reward will last till the end of April.
You are eligible from the moment your entry has been handed in (including this months speed writing).
The deadline for the creative event will be the 28th February midnight GMT+1, starting from today.
Accepted entries are:
Any situation/scenery that fits the topic
artwork (you are the artist, no commissions, no previously used art)
The topic for this creative event will be, “Do not be my Valentine. / You are not my Valentine”
So either a “refused” Valentine or an intentional messing upof Valentine’s Day. Make sure it is visible that you are the “owner” of the entry (a nametag in the picture or signature)
For any questions and handing in the entries you can catch me on discord: Nella.
If i should not be responsive via Chat or PM talk to Snow.